This has good replay value, but since I’m not a Mass Effect fan, I think I would tire of this game rather quickly. The research portion of the game has been totally remapped and it was challenging for me to figure out what I considered to be a workable strategy. This mod really held my interest since I was always trying to figure thing out. Graphics were good, and the voice overs were pretty entertaining. This all made the modded game not all that easy to learn, it took a little time to get comfortable with the new research screens and ships. There is simply just not enough resources or time available to implement that strategy. For instance, playing as the Alliance meant I could not build the defense structures I was used to building in a stock SINS game, and rush tactics weren’t feasible as well. Not only were they totally different for each faction, they were totally different from the stock SINs factions as well. The entertainment value for me was the vast differences in strategy that had to be used for each faction. With all that, the main reason I downloaded and installed this was it looked like it was going to give me a totally new SINs experience, and I was not disappointed. It’s not because I didn’t like them but because I totally stink at them. While it’s true they are massively popular, third person shooters are not in my repertoire. What exactly attracted me to this mod? To be honest, I’m not sure since I’m not a follower of Mass Effect games. A great mod, especially if you’re a fan of Mass Effect games. It has totally new looks for the user interface as well. This mod turns SINs into a totally new experience, from ships, to heroes, to research. Mass Effect: Dawn of the Reapers is a total conversion mod that was last updated on April 13, 2019.